12/16/2023 0 Comments Duke nukem on xbox![]() There's a new flamethrower weapon too, and optional developer audio commentary has been sprinkled throughout the new episode and the main game. Crucially, though, it feels like more Duke 3D, and that's always welcome. It's good too, if perhaps a smidgen more gimmicky and overly expansive than the main game. In practice, said lighting often ends up looking rather strange and perhaps too colourful, but thankfully a quick tap of the D-pad switches you to the original graphics and back again, so you can decide for yourself.Īlso brand new is a the episode, "Alien World Order", crafted by some of the original Duke Nukem 3D's level designers. Remember how we mentioned that the game wasn't 'true' 3D? Well, that's no longer strictly true – the game has been rebuilt in a 3D engine, meaning that buildings no longer warp when you look up at them, and – in a more apparent aesthetic change – there's now real lighting. This 20th Anniversary edition brings some new features to the table. This was, sadly, the major point that was missed in the rightly-condemned Duke Nukem Forever, which amplified the uglier aspects of the character proudly, completely spoiling the fun. Each 'Episode' can be played individually, but sequenced together they tell the minimal story of Duke Nukem 3D – essentially, "kill the aliens, save the babes".īriefly addressing this slightly antiquated premise, it's worth noting that the supposed 'adult content' of Duke 3D is downright quaint these days, and his beefheaded machismo is played for laughs rather than setting him up as any kind of serious role model. One of the very best classic first-person shooters, it packs in a formidable bestiary, some of the best weapons in gaming history (shout-out to the Ripper chaingun), The levels are diverse, expansive, challenging and packed with secrets (including full secret levels). If you haven't had the privilege of playing Duke Nukem 3D before, you're in for a treat. Movement is slick, and the game's performance didn't falter once in our time with it 60fps all the way, as you'd expect. The controls are generally excellent, responsive and placed very logically – of course, you can remap them if you want to. It's still impressive to play, helped along by the Switch version's multitude of options, including (yes!) gyro aiming, an enormous help given the precision you'll often require. It sounds minor, but this was a big deal. You can even shoot out fire hydrants and drink from them. The first level, for example, has an operating movie theatre, bathrooms with vents you can blow out and crawl through, and an upstairs arcade. ![]() At the time, locations looked and felt real, with great attention paid to their verisimilitude and interactivity. It still wasn't true 3D, but it was closer and allowed for much more verticality and devious secrets. ![]() The engine was far advanced over the Doom engine (though 1995's Hexen was still pushing that tech), allowing the environments with sectors raised over other sectors. Duke followed Doom – also the case on Switch! – introducing the world to 3D Realms' Build Engine, the glorious building blocks that also gave us Shadow Warrior and Blood. ![]()
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